Thursday, September 23, 2010

Node 3: Entity

This video is supposed to be of an AI character entering a proximity trigger and when this event occurs then a light will be turned on. Moreover, when the AI character leaves the area, the light will be turned off. Each AI character has an individual light associated with it, so it would be easy to determine whether or not the character was in the active area.

However, I am struggling to achieve this idea at the moment. More research into the Entity node is needed.


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