Thursday, September 23, 2010

Node 2: Time




This video reflects my mastery of the Time node. By implementing the time node, I am able to document the changes in time and light with in an environment in relation to certain aspects. When the game character enters the proximity trigger, the time of day changes. The exact time is set in the flow graph. One issue with this node however, is the time delay between when the character enters the trigger and when the sky changes.

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