Monday, October 11, 2010

Research Assignment Development

Proximity triggers are the vital element of the game that brings about changes in events. It is of this reason that I recognised proximity triggers to be an important subject to focus on, and moreover and ideal tutorial subject. In developing a sound understanding of proximity triggers, one is open to an endless void of opportunities to create something unique within the crysis game. The tutorial focuses particularly on proximity triggers interaction with light entities and the time node. It will explore how to use proximity triggers to first switch a light on and off and then also will document how to change the time of day. While these concepts are fairly basic, they provide viewers a fundamental idea of how proximity triggers work and then they can adapt their knowledge gained from my tutorial, to solve their own situations. Additionally, an understanding of the time entity and light nodes will enable the user to control and manipulate their environment, within the game, in terms of controlling the lighting and the time.

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